5 Key Trackman Stats (Plus One Bonus) That Will Actually Improve Your Golf

Paul
Publié le
17/12/2025
Temps de lecture :
5
minutes

It’s hot out there — and indoor golf is having a moment. Whether you’re avoiding the heat, training during the off-season, or just taking advantage of simulator convenience, hitting balls into a screen comes with a serious side effect: data overload.

Trackman and other launch monitors give you access to dozens of performance metrics. But here’s the truth: you don’t need all of them.

Instead, let’s focus on the 5 stats that matter most to your swing — and how to use them to improve your actual performance on the course.

1. Face Angle – Where the Clubface Is Pointing at Impact 🎯

Face angle tells you the horizontal orientation of your clubface when it makes contact with the ball.

  • A negative value = face is closed (pointing left)
  • A positive value = face is open (pointing right)
  • Zero (0°) = square to the target

Why it matters:

The initial direction of your shot is largely determined by face angle — often more than your swing path.

✅ If your ball starts right, chances are your face was open at impact.
✅ If it starts left, your face was closed.

This one stat alone can explain most directional misses. It’s the foundation of ball flight.

2. Club Path – The Direction of Your Swing Motion 🏌️‍♂️

Club path tells you the horizontal direction your club is moving as it hits the ball.

  • Positive number = in-to-out path (draw bias)
  • Negative number = out-to-in path (fade/slice bias)

This stat, in combination with face angle, explains your shot shape.

Example:

  • Face slightly closed + in-to-out path = draw
  • Face open + out-to-in path = slice

Understanding the interaction between club path and face angle is the key to mastering shot control — especially if you’re trying to learn how to draw or fade the ball intentionally.

3. Attack Angle – Are You Hitting Up or Down on the Ball? 📈

Attack angle measures whether your club is moving upward or downward at the moment of impact.

  • Negative value = downward strike (ideal for irons)
  • Positive value = upward strike (ideal for driver)

Why it matters:

  • For irons, a negative attack angle compresses the ball for crisp contact.
  • For drivers, a positive attack angle helps launch the ball higher with less spin for optimal distance.
✅ Hitting down on your driver? You’re losing distance.
✅ Hitting up on your irons? You risk thin contact and inconsistency.

Fine-tuning your attack angle is one of the fastest ways to improve contact quality and ball flight.

4. Club Head Speed – How Fast You’re Swinging 🚀

Club head speed is simply how fast the club is moving when it strikes the ball.

  • More speed = more potential distance
  • But speed without control = more mistakes

Trackman shows this in miles or kilometers per hour, and it’s a great way to track:

  • The results of a strength or mobility training program
  • The effectiveness of your swing changes
  • How different clubs affect your speed

Improving club speed takes time — but pairing this metric with smash factor (next stat) tells you if your speed is actually being used efficiently.

5. Smash Factor – How Efficient Your Contact Is 💥

Smash factor = ball speed divided by club head speed.

It tells you how efficiently you’re converting swing speed into ball speed.

Quick benchmarks:

  • A smash factor of 1.5 with a driver = excellent (pure contact)
  • If you swing at 100 mph and your ball speed is 150 mph → 1.5 smash factor
  • Lower numbers mean energy is being lost — often due to off-center hits

Think of smash factor as a quality of contact indicator. You can swing fast, but if your smash factor is low, you’re not making solid contact.

Bonus: Impact Location – Where You Strike the Clubface 🎯

(Note: This data may not be available on every simulator.)

Impact location shows where on the face the ball is making contact: center, heel, toe, high, low, etc.

It’s one of the most important, yet most overlooked, factors in shot quality.

Here’s why it matters:

  • Center strike = straight ball, max distance
  • Toe strike = may produce a draw or hook
  • Heel strike = often leads to a fade or slice
  • Low on the face = lower ball flight and spin
  • High on the face = higher launch, less spin
✅ Even if your face angle and path are perfect, a bad strike location can send the ball offline or reduce distance.

Training to find the center of the face consistently is one of the best uses of simulator data — and can dramatically improve your results.

Recap: The Only Trackman Stats You Really Need

There’s a lot of information in front of you on a simulator. But these six metrics give you everything you need to understand your swing and make meaningful progress.

  • Face Angle → controls starting direction
  • Club Path → influences shot shape
  • Attack Angle → fine-tunes trajectory and contact
  • Club Head Speed → raw swing power
  • Smash Factor → contact efficiency
  • (Bonus) Impact Location → strike quality and consistency

Focus on these, and you’ll avoid the trap of data overload — while actually using technology to get better.

Final Tip: Don’t Just Collect Data — Use It

Simulator golf gives you feedback in real time. But feedback is only useful if it turns into action.

Here’s how to use these stats smartly:

  • Pick one or two metrics to focus on per session
  • Track your baseline (average, max, consistency)
  • Create specific drills to improve what’s weak
  • Use before/after comparisons to measure progress

Whether you’re training indoors during a heatwave or just making the most of winter, understanding these numbers can turn a casual simulator session into a serious performance upgrade.

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Publié le
17/12/2025
Paul
Golfeur & co-fondateur Teech

Passionate golfer and co-founder of Teech Golf. My mission with Teech is to build technology that becomes a true companion in helping you improve your game.

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